VR in Video Games
Popularized in 2006, the use of accelerometers to detect the approximate orientation and acceleration of controllers for video games began the motion control movement. Currently, every major gaming console includes some kind of motion control. Most highlight fight games that have players fight opponents from the middle of their living room.
There are a few examples of martial arts video games utilizing motion control, from Kinect Sports to KungFu High Impact. The latter has you fighting wizards and giants with a repertoire of punches, kicks, jumps. and much more. There are countless fighting games that use motion control now, some of which can actually teach real moves.
Although video games are currently no replacement for actually taking martial arts, with the current rate of innovation coming out of the video game industry, it may only be a few years. One such innovation is the current push for the integration of virtual reality (VR) into the gaming experience. Imagine putting on goggles, standing in the middle of your home, and feeling like you are fighting through your favorite marital arts film.
VR has not quite taken hold in the industry, particularly due to the high cost for VR accessories. However, VR will only continue to improve, granting gamers a whole new way to experience their favorite worlds. Another innovation in games is procedural generation, or random generation, which can make each gamers experience unique. By creating data algorithmically, games can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. It is all better for the gamer.